VZSciFi Composition
The Orellian System: Harvax
Last Updated: 5 May 2000
Projected Opening Date: 13 May 2000

A jungle world, fresh and young where reptiles still rule. The vegetation is lush and wild, with seasons stretched between cruel winter near the poles and mild summer for much of the rest of the planet all the year round.
The buildings of the settlers here are strong but functional, and life is a constant battle against an angry nature
Principal trades: Animals as exotic pets, agriculture
Indigenous intelligent species: Various reptilian hominids, including the simian-descended Ghoax, whose stone age culture just beginning to expand into something more. There is evidence of some agrarian agriculture among the Ghoax clans, but essentially hunter gatherer. However, there is some evidence to suggest the Ghoax were once far more developed as the architecture of some areas of the T'Chell Palace is not in keeping with that race's usual preferences and items found there are clearly of Ghoax workmanship.
Harvax teems with wild and dangerous life, including several sub-hominoid races believed to have been introduced either by the aliens that transformed the star system or via dimensional Portals on the planet which have yet to be located.
Contact between Harvax races and Human settlers is kept limited and all Human settlements are protected by null fields to prevent the larger reptiles damaging dwellings. Sometimes they work, sometimes they don't.
Only one race, the T'Chell, are remotely friendly on a regular basis with Humans and they have grudgingly permitted settlement by Humans in their major city, Chaross, near the Accessway link point.
The tourist arriving here comes armed for war, since exploration is fraught with danger.

For future reference:
The dangers of Harvax are compounded by what is suspected to be aside effect of the Portals on this world. This is the presence of an energy field which, if accessed mechanically or by natural ability, enables the manipulation of the laws of nature in a chaotic manner -- magic by any other name. Thus the Explorer with the finest state-of-the-art weaponry can find themselves at the mercy of an axe-wielding Ghoax, their guns suddenly rendered useless by some quirk of the Harvax Field. Scientists continue to posulate as to the source of this energy field but as yet, no-one has a real answer.
Worryingly, the races of Harvax discovered the energies of this field can be contained in mechanical objects or artefacts such as rings, amulets and larger items, enabling their wielders to utilise the Harvax Field offworld as well as on (though such tools need to be re-charged).

The City of Chaross

General
Check locales --  needs splitting between background and floor
This could be done as a cut and paste operation over time utilising a back stage area.

Movement: Concern over walk ons and walk offs from different locales, especially if as a ghost. These need to be sorted out and agreed before opening.
 

 
4618: View of Chaross
Avatar Limit: 20


High above the city of Chaross the visitor can enjoy a stunning vista of the planet, without fear of attack, bite or Ghoax mating ritual.
Exits to:
North: No  DELETE Use teleporter to get back to immigration.
East: No
South: 4619 View of Temple
West: No



Locale Comprises:
-- background
-- floor
-- teleporter to immigration (FREE)
-- Stig's Tours Note


What's Needed
Teleporter to be activated on launch
-- delete North button
 
4619: View of Temple of Retep
Avatar Limit: 6 

Exits to:
North: 4623 Temple of Retep IDEALLY this should be clickable otherwise we are creating a different logic to the one used on Technos (North button up, South button down)???
East: 4620 View of Arena (Centre)
South: No Add Harvax Item as door back to 4618 ?
West: 4622 View of Market



Locale Comprises:
-- elevator
-- rocks
-- plants

What's Needed
Art Requirements:

Remove teleporter and elevator
Move ferns back
 
 
4620: View of Arena
Avatar Limit: 6


Exits to:
North: Arena Entrance
East: 4619 View of Temple of Retep
South: No
West: 4621



Locale Comprises:
--- background
-- floor
-- vines
--- plants

What's Needed
 
 
 
4621: View of the T'Chell Palace
Avatar Limit: 6



Exits to:
North: Entrance to T'Chell Palace
East: 4620 View of Arena
South: No
West: View of Market (Centre)

Locale Comprises:
sfinv.seat.img

What's Needed
Walk on walk off to be sorted
 
 
4622: View of T'Chell Market
Avatar Limit: 6



Exits to:
North: Market
East: No
South: No
West: No

Locale Comprises:


What's Needed
Walk on walk off to be sorted
 
4623: Temple of Retep Interior
Avatar Limit: 6


This will feature a secret door to the secret room below the temple, reached by clicking on the dinosaur. Eventually we would like this to be accesible only by being accessed in the presence of a specified object.



Exits to:
North: No
East: No
South: View of Temple
West: No
Object Pass through: To Ghoax Treasure Room

Locale Comprises:


What's Needed
UK Art Requirements:
May need to create new dinosaur

-- object link door to secret room? or use dinosaur to open the room
 
 
4628: Temple Secret Room
Avatar Limit: 6


This will be expanded in future so there is a link to a room in the palace.



Exits to:
North: No
East: No
South: No
West: No
Pass through Gen: to temple
-- object link to palace?

Locale Comprises:
-- wall
-- sprays (Cuz)

What's Needed
UK Art Requirements:

Extra artefacts, mixture, not just Technos
Ancient amulets
 
 
 
4624: Arena Gateway
Avatar Limit: 6



Exits to:
North: 4629 Into Arena
East:
South: View of Arena
West: 

Locale Comprises:
-- Shields
-- Swords
-- broken column

What's Needed
Art Requirements:

-- revise look of notes
-- vendo items to go here -- spears and shields (NEW)
 
 
 
4629: Arena Interior
Avatar Limit: 20


Can seat 10 avatars.
Once a place where the reptile raqces clashed in bitter combat, this has become a much-favoured meeting place where the only cross ing of words is in the healthy debate between visitors



Exits to:
North: No
East: No
South: 4624 Arena Gateway
West: No

Locale Comprises:
-- invisible seats
-- boulders


What's Needed
UK Art Requirements:
-- more grassy turfs
 
 

4625: The entrance to the Palace
Locale Number :
Avatar Limit: 6



Exits to:
North: Palace Interior
East:
South: View of Palace
West: 

Locale Comprises:
-- add in sarm of flies
-- taking idols

What's Needed
UK Art Requirements:
Links to T'Chell society page (John)
Knock knock jokes between idols (John)
all sorts of info (secret door)
 
4627: The Throne Room
Avatar Limit: 6

Exits to:
North:
East:
South: Entrance to the Palace
West: 



Locale Comprises:


What's Needed
UK Art Requirements:
-- don't use dragon seats
-- gettable art idol, self vendo

Future

More locales will be added to the Palace in future, including one with a link to the secret passage
4626: T'Chell Market


Avatar Limit: 12



Exits to:
North:
East:
South:
West: 

Locale Comprises:


What's Needed
UK Art Requirements:

Requires
Perhaps needs a link between this and arema entrance?

More objects, stacks of stuff.
-- New masks in Poser
-- Hat with net over it (Mosquito hat)
-- gold wearable items - broaches etc.?

-- heads (simian) Ghoax
-- T'Chell head

More Stalls for the Market
Additional parts of the market to be added as more e-commerce partners come aboard



General new objects
• Cute Pet
• Eating Plant
• Incense
• Runic language

Butterflies
Future Build
Dimensional Portals
The Portals on this world -- not visible as yet within the starting locales -- are unstable and while accessing their secrets remains elusive, creatures from the other side of their gateway have found their way to Harvax, establishing warring nations of strange, primitive beings in every possible ecological niche on the planet. Humans are a rarity on this world and the unwary visitor risks everything by not arriving prepared for the worst.

While these are of a similar design to the Portals on Orell, those on Harvax that have been unlocked access dangerous and hostile environments across the galaxy and into different time periods. Because of the nature of these portals it is surmised that these were the first tests of the dimension-shifting technology that may have swallowed the entire Chi'kkren race at some point, though as mentioned elsewhere, no records have been found to exlpain that race's disappearance some thousands of years ago.

It is intended that Harvax provides our 'bridge' to various game worlds.


Universe Background -- Dyson Spheres Information -- The Orellian System

Orell: Space City --

The 'Skyhook'

Aqua: Argo --

Vulka: Smith's Landing --

Technos --

Charan: Cicely --

Harvax: Chaross --