VZSciFi Composition: TECHNOS
Last Updated: 20 April 2000
Description: Starting of Zone from VZones, hatchery.
This requires additional locales to be built and finalisation of those in existence.
Number of locales required at start: 36
Number of locales built: 36
Number of locales to be built: 0
General UK Requirements: Completion of object art for built locales
US Requirements: Requires placement of art supplied

Technos
Technos is a completely articfiial planet which may posses a hyperspatial travel system enabling transportation to other parts of the Chi'kkren Empire in other star systems. So far, scientists have been unable to penetrate its secrets.
The planet most distant from the system's sun, this is a completely artificial world, the jewel in the crown of a long-dead civilization whose empire once spanned many star systems. Technos is a mecca for technology junkies. Every new discovery could mean a fortune for the lucky finder and research teams from all the multi-globe industries are permanently stationed here. New discoveries are being made every day -- gadgets, software and other items, some which we can only begin to guess the use of.
Technos also features a huge hyperspatial tunnel generation system which it is believed will enable access to other parts of
Principal trades: Technology and antiquities
Indigenous intelligent species: None

Background
When the Human colonists who accidentally discovered the Orellian system first began to explore Technos they quickly realised this artificial world might hold the key to continuing the construction of the Dyson Sphere the aliens had begun. Certainly, despite the day to day dangers of exploring this planet, the colonists have found artefacts which have been repaired and in some cases even improved to maintain and expand the tube systemn -- the skyhook infrastructure -- which connects the planets.
But mystery still surrounds the look and society of the aliens who started to build this possibly unique system, and what happened to them.
Apart from theories that the aliens disappeared into one of the many dimensional portals discovered on Orell and Harvax for other universes or times, the major artefact on Technos suggestes another possibility. The surface of Technos is dominated by a fifteen kilometre high tower, its foundations plunging straight to the core of this alien-made planet (which has enabled corridors and room around those foundations to be extensively explored). This tower, nicknamed The Spike, appears not only to gather the power which drives the unexplained energies of the dimensional portals, but also acts as a gigantic light particle accelerator. Experiments with robot craft would seem to indicate that a ship ejected from its 'summit' is thrown into hyperspace -- or a similar dimension -- enabling travel to another location many millions of miles from Orell. Unfortunately, despite programming these robot craft with substantial AI, none of the craft have yet returned to orell from that location. Speculation is rife that this hyper-corridor connection may lead to the new centre of the alien empire, or another Dyson Sphere. However. no personned flights have been made.

The surface of Technos is covered with giant hangars where spacecrafts of all types can be housed and repaired. Some aline craft have been found and catalogued.
Beneath the surface, a maze of rooms, some still blocked off by doors of as yet impnetrable material, has offered up countlkess alien artefacts including short range teleport bracelets, chameleon technology (enabling the wearer to change their likeness), communications equipment and hand-held devices which can open dimensional portals when correctly activated and coded.

Many areas of Technos, including its defensive grid which still destroys incoming space debris, have been decalred off limits to the general public and only guided tours are allowed.



General Requirements:
The areas that Humans have accessed need to be dressed as if they were in an archaeological dig -- tools, torches etc. This is a pretty scary place in some ways, where anything can happen!

Teleport -- Pay to Use
Strange Objects ( Need a brainstorming session on this one as to what they do)
Debris
Screwy objects - telport you to weird places

Spiders -- add more to all rooms (except meeting room and head room)
Activated knick knacks
 

The Surface of Technos
The Surface of Technos
Locale Number: 4564
Avatar Limit: 6
Exits To: 
North: No
East: No
South: No
West: No
Pass Through: 4565 Information Point 
By clicking on Human 'hut", see description below.

Locale comprises:
o.sftntop.img -- Technos Surface
????? -- Spacecraft
A Human-built building as the access point into Technos. This has been forced into the artificial planet';s surface and the bio-organic circuitry has responded, tendrils wrapped around its base to try and meld it with the whole. 
Clicking on this takes you to The Technos Information Point
???? -- flashing lights animation
o.sfdias - lift dias
What's Needed
???? -- flashing lights animation
sfdias -- character doesn't land on it, please correct spatials. also, colour change just grey 

Background art needs to move up one pixel

Rocks in foreground

Technos Intersection
Technos Information Point
Locale Number: 4565: 
Avatar Limit:

Exits To: 
North: No
Left top hole -- pass through to Technos surface
East: No
South: Down 
West: No
Floor Door: (Pass through): 4566 The Artery
This needs making invisible (currently black hole)
Add: to door to right (behind boulder at back) door to Phoenix (the waterfall/pool locale)

Locale comprises:
o.sftnlevel1.img=level 1

Check!!!
o.sftekdoors - teknose zone doors
o.sftekfloors - teknose zone floors
o.sftekwalls - teknose zone walls
o.srocks.img --- boulders to part obscure door
Locked door, add boulders to right, use re-coloured vulka rocks - rocks

Possibles:
o.sfgclamp.img=g-clamp
o.sfnutnbolt.img=nuts and bolts 
o.sfscrewdrive.img=screwdriver
o.sfspanner.img=spanner


What's Needed
UK Art Requirements:
LOSE NAME REGISTER

add spiders

 

The Artery
The Arctuary
Locale Number: 4566
Avatar Limit: 6

Exits
North: Up 4566 Technos Information Point
East: No
South: Down to  4568 The Black Hole
West: No
Future
Secret Door (accessed in presence of key) (Pass Through)

Locale comprises:
o.sftnlevel2.img -- Technos level 2
??? -- overhead lighting

Check!!!
o.sftekdoors - teknose zone doors
o.sftekfloors - teknose zone floors
o.sftekwalls - teknose zone walls

What's Needed
UK Art Requirements:
??? -- overhead lighting

add spiders

FUTURE: Secret Room

TO BE BUILT
Function to be decided, not required for launch?

Room may include random teleporter or rotating special rare objects -- a special vendroid.

Secret Room
Locale Number: To be allocated
Avatar Limit:
Exits
North: No
East: No
South: No
West: The Artery

Locale comprises:
-- Vendroid
-- alien objects
-- walls
-- floor
-- door
-- head vendroid 
 

o.sftekdoors - teknose zone doors
o.sftekfloors - teknose zone floors
o.sftekwalls - teknose zone walls


What's Needed
UK Art Requirements:
-- Vendroid (our design)
-- alien objects (our design)
-- walls (same textures as rest of planet)
-- floor
-- door
-- head vendroid 

US Art Requirements
Place art when supplied
The Black Hole
The Black Hole
Locale Number: 4568
Avatar Limit: 8
Exits
North: No
East: No
South: 4569 The Chikkren Archive (Also Pass through door)
West: 4566 The Artery

Locale comprises:
o.sftnlevel3.img=level 3
???? -- Rough and ready lighting across room 
??? --- Half empty drinks -- amend existing art files, any drink art 
??? -- Half-eaten sandwich - amend existing art?
??? -- * Stools (from Demon bar)
??? -- Spider
??? -- tables
??? -- chairs

Check!!!
o.sftekdoors - teknose zone doors
o.sftekfloors - teknose zone floors
o.sftekwalls - teknose zone walls

Future objects 
??? -- Clockwork mouse! (not spider) 
??? Notes on walls


What's Needed
UK Art Requirements
Create
??? -- tables
??? -- chairs

Place:
???? -- Rough and ready lighting across room 
??? --- Half empty drink 
??? -- Notes on bar -- UK to supply 
??? -- Half-eaten sandwich - amend existing art?
??? -- * Stools (from Demon bar)
Put bar back in, put robot behind it 

Drinks, some gettable

Activate:
Spider

4569: The Chi'kkren Relic Room
Locale Number:
Avatar Limit:
Exits
North: 4568 The Balck Hole
East: No
South: 4570 The Head Room
West: No
Also: Pass through doors up and down? Place on left portal and hole in floor, right

Locale comprises:
o.sftnl4.img -- background image
-- Pass through doors up and down?
??? -- Rough and ready lighting
??? -- Alien Relic 1 (Random teleporter): needs testing 
??? -- Alien Relic 2 -- weird robot head
??? -- Alien Relic 3 -- Alien Orb. Will eventually open secret room on Technos when activated.
??? -- Alien Relic 4 -- Bizarre Painting
??? -- bodychanger TO BE BUILT

Check!!!
o.sftekdoors - teknose zone doors
o.sftekfloors - teknose zone floors
o.sftekwalls - teknose zone walls


What's Needed
Create:
??? -- Rough and ready lighting

Place:
??? -- Alien Relic 1 (Random teleporter)
??? -- Alien Relic 2 -- weird robot head
??? -- Alien Relic 3 -- Alien Orb. Will eventually open secret room on Technos when activated.
??? -- Alien Relic 4 -- Bizarre Painting
??? -- bodychanger

add 
spiders, maybe moving orb maybe it teleports you back tot he intersection or surface.

Chik'kren Trophy Room
Chik'kren Trophy Room
Locale Number: 4570
Avatar Limit: 6
Exits
North: 4569 The Chikkren Archive. 
East: No 
South: 4378 The Meet 
Entrance back from Meet Room needs sorting out
West: No

Locale comprises:
No human lighting here - well lit by Heads
o.sftnlevel5.img -- background
-- heads 

Links to (Start)
The Margaretha/SFTV Page
Web: http://www.sftv.org/

British Fantasy Society
Web: http://www.herebedragons.co.uk/bfs

Star Riders
http://starriders.net

Star Wars
The Star wars database
Web: http://www.swdatabase.com/

Babylon 5
ISN News
Web: http://www.isnnews.net./

Zocalo Today
Web: http://zocalo.isnnews.net/

Doctor Who
Howe's Who
Web: http://homepages.which.net/~howe/

Star Trek
The Great Link
Web: http://www.greatlink.org/

Web Trek
http://gallery.uunet.be/Timothy.Verheecke/WebTrek
-- one head to be Object link for description of room

-- vendroid
??? --- Object link to Head Room Info (web page) -- use the book orb
TMA: INFO COMING SOON

Check!!!
o.sftekdoors - teknose zone doors
o.sftekfloors - teknose zone floors
o.sftekwalls - teknose zone walls


What's Needed

Floating Heads -- black edge on head to be re-done
Higgins Heads to be loaded
Alien Heads from UFO Zone to be loaded
Alien
Beholder

Can vendroid be re-coloured?

Link on book orb one head after weekend:
 http://www.vzscifi.co.uk/headroom/html

Chik'kren Assembly Room

 
 

To be used by fans as a meeting room -- requires timetable of events and times of chats

Chik'kren Assembly Room
Locale Number: 4378
Avatar Limit: 12?

Exits
North: 4570 The Head Room
East: No
South: No
West: No

Locale comprises:
sftnlevel6.img - background
o.sftekbrain - room 7 dome graphic
o.sftekbrbk - room 7 back wall
o.sftekbrfl - room 7 floor
???? -- invisible seats (to replace existing ones)
???? -- Weird Graphics on walls?
???? --- Head of the Week -- taken from one of those in Trophy Room
??? --- Object link to VZSciFI Events Timetable (web page) -- maybe with an orb  -- use the one with the book
 
 



What's Needed
UK Art Requirements:
Positioning of backgrounds is wrong
???? -- Weird Graphics on walls?
??? --- Object link to VZSciFI Events Timetable (web page)
Replace current seats with 'invisible' seats
Cut out on central column thingy is still not corrected
 
Future: The Moons of Technos
These are also artificial constructs, positioned so as to protect and observe the exterior shell of the main world. These form a powerful defensive grid and it is well known that the Orellian military have teams exploring these for potential use for combat training, weaponry etc. Companies have taken over the maintenance of some of these planetoids and charge huge fees for access to their secrets... 

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