VZSciFi Composition
The Orellian System: Aqua
Last Updated: 6 April 2000

A water world, tilted at an odd angle to suggest it was once knocked out of its planetary spin to account for the lack of much surface land.
The population lives beneath the waves in spherical 'housing' with its spaceport situated on one of the few larger islands. Access to the domiciles is by tube.
Principal trades: Marine agriculture and fishing, tourism
Indigenous intelligent species: Amphibious 'dolphin like' beings



The major food source for much of the system, Aqua teems with indigenous life and great and small. Although much of the planet is covered in water its surface is dotted with islands, the last vestiges of sunken continents.
The native life, evolved from some water-based animal is highly intelligent and their colonies are for the most part out of reach in the depths of the planet to all but the most robust of deep sea submersibles.
Fish farming abounds in giant floating installations, some of them moored to the islands. Colonists live in either these or submerged cities, the latter attracting curious tourists and running submarine and diving tours of the vast undersea world. 

Overall Note: The only general concern I have about Aqua are the direction buttons, especially with the 'jump' between Pods as you pass down the tunnels. The design is great -- more knick knacks and other stuff, though.

Argo
The major colony near the tube point is Argo, a bustling focus for trade and tourism.
4606: Argo Cleansing Facility
Avatar Limit: 6

Entrance to Aqua is carefully regulated following bacterial pollution which threatned to destroy the beautiful coral reefs of the planet. All visitors must pass through strict cleansing procedures before proceding into the planet's first, and greatest colony.



Exits to:
North: Aqua Immigration OR floating triangle for free UP to Immigration (teleport)
East: No
South: Stingray Hotel
West: No


Locale Comprises:


What's Needed:

Add immigration teleport dias to this locale
Add seepweed (don't forget URL) -- don't overdo it

POSSIBLES
o.pondrk.img
o.rocks3.img
o.stepston.img
 
 
   : The Stingray Health Centre
Avatar Limit: 6

Your first port of call in the Argos Health Centre offering full body makeovers for all

Locale Number :



Exits to:
North: No
East: Cleaning Facility
South: Apartment Lift
West: 4608: Aquatunnel 1

Locale Comprises:


What's Needed
Robot gives out health drinks -- use the smaller robot
Shakey chairs to get you fitter

- Add shadow to chair to lose floating effect, add second chair
- Put elevator in this locale

-- bowl of fruit? o.fruit

o.pdrink
 

4608: Aquatunnel 1 - Leads to Pod 2 and Market
Avatar Limit: 0

Question: Are the directions clear enough for users?



Exits to:
North: Pod Two
East: No
South: Stingray Hotel
West: No

Locale Comprises:


What's Needed
 
4609: Pod Two -- The Market
Avatar Limit: 6


Foods of all kinds can be bought here, along with the means to eat it, as well as imported delicacies, furniture and other objects of commerce.
Overall: This is the initial module in this Pod anc ould be expanded to include more locales as the number of users increases.

Locale Number :
Avatar Limit: 6



Exits to:
North: No
East: Aquatunnel 1
South: No
West: No

Locale Comprises:


What's Needed

Required:
Addition of Exit door on both sides?
Addition of Head Machine?

Constant Objects for Sale in Vendroid:

Fish Hats
Pearl Necklaces
Coral Sculptures
Starfish
Goggles and Mask
Revolving Objects
Treasure Maps (for Treasure Hunt Games)
Pirate Flags (for Pirates Day)
Eye Patches
Cutlasses

x.unity.img -- weird mask

 4610: Aquatunnel 2 - Leads to Pod 3 and Market
Avatar Limit: 0


Locale Number :
Avatar Limit: 6



Exits to:
North: Aqua Marina
East: No
South: Pod Two -- The Market
West: No

Locale Comprises:


What's Needed:
 
4611: Aqua Marina
Avatar Limit: 6


The launch point for submersibles and surface vessels for tours. This could include a bar area.

To be done: Addition of Exit door on both sides?

Locale Number :
Avatar Limit: 6



Exits to:
North: Not yet (Eventually to another colony)
East: Aquatunnel 2
South: No
West: Aquatunnel 3

Locale Comprises:


What's Needed:
-- chairs
-- table with health drinks?
o.sausage.img
o.vvcheese.img
 
         : Aquatunnel 3 - Leads to Pod 4 and Pump Room
Avatar Limit: 0




Exits to:
North: The Pump Room
East: No
South: Aqua Marina
West: No

Locale Comprises:


What's Needed:
 
   : The Pump Room
Avatar Limit: 6


Atmosphere Control: Oxygen pumping room. Equipment for diving is stored here.
Locale Number :
Avatar Limit: 6



Exits to:
North: No
East: No
South: AquaTunnel 3
West: No

Locale Comprises:


What's Needed
Positioning of objects, smoother renders.
MOVE oxygen tanks to Aqua Marina
BODYCHANGER: Add 'oxygen' invigorator re-breather per Graham's brief. A rotating vibrating thing

Objects

Poster: Oxygen is For Life
or
Danger: Do Not Smoke -- danger of Death
or
The Aqua Oxygen Company Supports Heavy Breathing
Animated Background - A diver?


Good room for a Fox Hunt?

General Objects for Aqua
Bubbles
Submersibles (Animations)
Oxygen Tanks
Circular Doors (same system as Vulka)
Fish Heads
Robot Heads
Fish



Universe Background -- Dyson Spheres Information -- The Orellian System

Orell: Space City --

The 'Skyhook'

Aqua: Argo --

Vulka: Smith's Landing --

Technos --

Charan: Cicely --

Harvax: Chaross --